Wednesday, April 27, 2011

Final 7 pt 2 - Building the Crocodile










This assignment was done in Fairytale world using Imprudence.  This exercise was for the "Immersive
Education Initiative's K-12 Technology Working Group"  For details, visit: http://mediagrid.org/news/2011-02_K12.html.  

Wednesday, April 13, 2011

Final 7 - Group Project in Fairyland






Here, I am creating the head and torso of the "sleeping princess" in fairyland.  I did this by using the various basic shapes and editing their characteristics.  Furthermore, I linked the pieces together so they would move together as a whole once they were modified.  Additionally, I modified the personal properties of the linked object so my group members (and others) could move and modify the object as well.

This exercise was part of the Immersive Education Class - Discovering Computer Graphics, at Boston College.  For more details, visit http://ImmersiveEducation.org/@/bc

Thursday, April 7, 2011

Class 11 Roll Call 1

Final 4 - Monocular Depth Cues

Atmospheric Perspective
I created two cones with the same brick texture and placed them at different depths.  Furthermore, I actually made the further away of the two cones larger to emphasize the effect of atmospheric perspective.  As you can see, the cone that is closer to me appears sharper - the bricks are clearly visible as well as the number of them.  Yet, the cone that is further away appears fuzzy and distorted - the bricks are not clear and it is hard to tell how many there are.

Shading and Lighting
I created a yellow sphere and placed it in visible light.  As one can see, the light hits the top of the sphere making the top appear brighter.  The bottom of the sphere, untouched by light, appears darker, given the sense of 3D depth.

Linear Perspective
I created two parallel wooden planks and placed them close together.  I then flew away from the two objects and looked at the straight on from a distance.  As you can see, although the two planks are parallel to one another, it appears as if they began to converge at a point as they get further and further away.

Occlusion
Here, I created to spheres of identical color.  One sphere appears to block the other and that is because it is in front of the other sphere.  As a result, the blocked sphere is only partially visible showing 3D depth.

Size Differences
I created two elongated triangles of the same dimensions.  I placed one triangle much further away than the other.  From my characters perspective, it appears as if one triangle is smaller than the other.  Since they are in fact the same size, the image gives the sense of 3D depth.

Texture Density
I created a tile textured wall and looked at if from an angle.  As the wall got further away from my character, the tiles appeared closer together and with more clustered together.  Because the wall was further away, the tiles appeared closer together while in fact they were the same, just not as close.

Exploring the Fairy Tale Castle








Here I am exploring the fairy tale castle/environment using the Imprudence viewer.  The surroundings and structures were much different than those I had previously seen in the EMMS world.  There were large castles, strange plant life, and more images of fantasy.  Graphics and creation in this world are part of ongoing work in the Immersive Education Initiative's K-12 Technology Working Group.

For more details and information, visit http://mediagrid.org/news/2011-02_K12.html

Class 10 Homework - Practicing Building





To practice building in RocketWorld, I decided to focus on overlapping objects to give the effect of different shapes.  I overlapped half cones with the cylinder to create the illusion of a dinosaur foot.  Using textures instead of solid colors, I made the leg seem more realistic.