Thursday, April 7, 2011

Final 4 - Monocular Depth Cues

Atmospheric Perspective
I created two cones with the same brick texture and placed them at different depths.  Furthermore, I actually made the further away of the two cones larger to emphasize the effect of atmospheric perspective.  As you can see, the cone that is closer to me appears sharper - the bricks are clearly visible as well as the number of them.  Yet, the cone that is further away appears fuzzy and distorted - the bricks are not clear and it is hard to tell how many there are.

Shading and Lighting
I created a yellow sphere and placed it in visible light.  As one can see, the light hits the top of the sphere making the top appear brighter.  The bottom of the sphere, untouched by light, appears darker, given the sense of 3D depth.

Linear Perspective
I created two parallel wooden planks and placed them close together.  I then flew away from the two objects and looked at the straight on from a distance.  As you can see, although the two planks are parallel to one another, it appears as if they began to converge at a point as they get further and further away.

Occlusion
Here, I created to spheres of identical color.  One sphere appears to block the other and that is because it is in front of the other sphere.  As a result, the blocked sphere is only partially visible showing 3D depth.

Size Differences
I created two elongated triangles of the same dimensions.  I placed one triangle much further away than the other.  From my characters perspective, it appears as if one triangle is smaller than the other.  Since they are in fact the same size, the image gives the sense of 3D depth.

Texture Density
I created a tile textured wall and looked at if from an angle.  As the wall got further away from my character, the tiles appeared closer together and with more clustered together.  Because the wall was further away, the tiles appeared closer together while in fact they were the same, just not as close.

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